I'll cut to the chase, I'm writing a blog on the flaws of this game and how they can possibly be addressed. Now before I begin, I'd like to first say that I don't think HF:TR is a BAD game per se, but this is when comparing to more horrible games that have been made both in recent and distant years. The worst game I myself have EVER played was LJN's Terminator 2: Judgment Day for Super Nintendo, so that tells you the threshold for tolerance I have. For me, this game's a guilty pleasure; most people hate it, buy I still enjoy it. I still enjoy the rebellion vs. evil empire theme. The opportunity to slaughter North Koreans is still fun to red-blooded Americans, such as myself, and still find that the term "Nork" is the best slightly racist term for North Koreans to come from Australia. I WON'T personally deny that. Over a year into this game's life cycle, I was surprised people still play it. I just finished up with the add-on DLC, and I can appreciate the loose ends it ties up. BUT I'm here to express 9 things I didn't like and hope that maybe someone who manages this website can take it to Cryengine UK and maybe have the devs consider it for a future installment. So without further ado, let's get started. Flaw #1: The Multiplayer and it's lack of Player vs. Player One of the more outstanding aspects of the original was its multiplayer. I never had the privilege to experience it before THQ (the original developers) went bankrupt and stopped supporting those servers, but from the gameplay footage I've seen, I apparently missed out! It was more close to the style of Battlefield 3 before Battlefield 3 came out, thus, it was ahead of it's time. Could this have been a TOUGH decision for Cryengine UK? I don't doubt it. But this is part of what made the original at least somewhat salvageable. This time around, you're restricted to Co-op missions that you only end up having your ass handed to you EVERY time you try to go a single mission alone. And while the co-op missions are okay, they can get repetitive real fast. Even altering the difficulty setting doesn't make it any more fun. Then you have the problematic issue of the restrictions with the progression system whereas, you can't go any higher than level 10 per character and can't max out even one specific area. Devs, if the series is going to continue on with a sequel, I HIGHLY suggest bringing back the PvP aspect that even the haters appreciated. Make NATO the opposing faction against the PLA and give them both their own stylized weapons and hardware, if your going to keep the trend of the Norks having their own tech that separates them from the good guys, by all means, knock yourselves out. JUST MAKE IT AT LEAST SLIGHTLY BETTER THAN THE ORIGINAL! Flaw #2: *Facepalm* Glitches, glitches, GLITCHES!!! Need I say more? I'm sorry, but this game was in development hell for 8 years and THIS is the best you guys could do?!? It's at version 1.05 and to this day you still see dead bodies floating in mid-air and character models shaking erratically to the point of hilarity up until it no longer becomes funny. Now granted, I'm not at all knowledgeable when it comes to game development, but devs, your debug and QA team deserves to be fired and have their pensions taken away. It's further regrettable that you guys couldn't bothered to put out more patches to also improve the console version frame rates. Next time, don't take 8 years developing a game only to come out with this as the end result. Have your QA team see the bugs and have the debug team GET THEIR THUMBS OUT OF THEIR ASSES!!! People are calling this game average to shitty for a reason. Flaw #3: The storyline It was...understandable...as to why you guys chose to make the game a reboot as opposed to a direct sequel. Here's a summary of both stories: * In the original, the same North Korea everyone has come to love to hate on the global stage rises to global prominence in the midst of an economic market crash after peacefully unifying with South Korea sometime after Kim Jong Un succeeded his deceased father, begins conquering Japan and the rest of the non-Chinese asian nations, launches an EMP bomb over the US to take out it's power grid, then implausibly invades and occupies Hawaii, the West Coast and Midwestern US Mainland. * In the reboot, we have an alternate history North Korea that became capitalist following their apparent defeat in the Korean War but SOMEHOW maintain their sovereignty, they slowly rise to economic prominence to the point of rivaling modern day China, somehow become the key global distributor in military arms and technology, create a back door to said technology, US ramps up a debt to North Korea, North Korea then decides that they wanna collect their debt, hacks and shuts down the entire US military, THEN occupies the entire US mainland for "humanitarian efforts" only to turn out to be dehumanizing and tyrannical for...SOME reason that couldn't possibly apply to typical communist militant philosophy. If you look at the previous posts in my profile, you'll see that I'm of the mind that the devs should've just made a direct sequel that followed up with what the original had to stay more grounded in reality, as it were...hear me out. The original CORRECTLY predicted the year and month Kim Jong Il died, but was off by a few weeks. I think what COULD'VE been done to salvage the original's story would be making it so that Kim Jong Il would find out that he doesn't have long to live and the survival of his legacy along with everything his regime has built ultimately faces being undone, so he takes the last couple of weeks of his life to map out a master plan to conquer all his nation's rivals and take down the United States. The original book and in-game lore had a backstory as to how North Korea rose to economic prominence. While I'm not saying that the devs should...EMBRACE the implausibility of the original, but rather just elaborate more on HOW it could be plausible. Devs, THQ gave you all the rights to the game, but that doesn't mean you needed to purge the old, implausible story for an alternate, impossible one. I won't knock you guys, however, for making the game helluva lot longer than the painfully 4 hours short original. To your guy's credit with the DLC, you listened to the fans in giving the main protagonist a voice AND you finally get to do something cool before *SPOILER ALERT!* your character dies at the end this time. Nevertheless, you could've actually made a compromise with both settings and made it so that, despite the minor setback the KPA suffered in San Francisco, they still held the advantage in economy and manpower, thus, successfully took out all the remnants of the US military and came to expand their occupation all the way to the East Coast and the game could STILL be set in Philadelphia. THAT'S how I think it could've worked better, and you guys could still have, fundamentally, the same story that meshed with original back story.